
Start Here
Beginner Gameplay
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This page provides all the necessary information to initiate and complete your first game.
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For more details on cards or explanations of different scenarios, please see our intermediate rules page (coming soon)

Box Opening and Setup


Board Layout & Card Positioning
Cards are played in one of two rows.
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Temptations on the top row.
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Promises on the bottom row.
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Each promise and temptation card shares a unique color.
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Each promise card on your board protects all other present scripture cards. (See battles for more details)

Game Board

Gameplay First Roll
Rolling Dice & Taking Turns
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When rolling: Remember the 3-to-1 rule before passing the dice.
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The majority roll (good or bad) goes first.
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Bad action order is always arrows, snakes, and skulls.
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Good actions can be played in any order.
Battles
Order of operations:
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Color: Do I have the opposite resistance promise to the attracting temptation?
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Points: Is the attacking card Temptation stronger than my weakest promise?
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Openings: Temptations will prioritize openings in your armor if they are weaker than your promises.

Resolving Battles

Player Advanced Actions
Player Advanced Actions
Each advanced action costs one basic action.
Boost: Recite the Bible verse from one of your cards already on the battlefield to double its points.
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Merge: Combine two matching cards on your battlefield and add up their points; they now count as one card.
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Gift: Giving a card from your hand to another player lets you add one card to your battlefield.
Game Advanced Actions
Depending on the number of skulls:
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Turn the top card over from the temptation deck onto the community sin stack.
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The top card on the community sin stack attacks the player who rolled.
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Starting from the player who rolled, deal out all the cards in the community sin stack.
Remember: Only the person who rolls will do actions 2 and 3; all other players who choose a skull can only do the first action.

Game Advanced Actions

Game Ending
Game Ending & Scoring
Once you find your hourglass card.
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Finish playing out all remaining dice actions.
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Add up the combined points between the game and players; the higher score is the winner. The game wins ties by default.
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Don't forget your bonus objective if completed.






